Archive for the 'iPhone Books' Category



This digital document is an article from Communications News, published by Thomson Gale on August 1, 2007. The length of the article is 568 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: I wish I had an iPhone.(Apple Inc. new product iPhone)(Viewpoint essay)
Author: Ken Anderberg
Publication: Communications News (Magazine/Journal)
Date: August 1, 2007
Publisher: Thomson Gale
Volume: 44 Issue: 8 Page: 4(1)

Article Type: Viewpoint essay

Distributed by Thomson Gale

Author: Ken Anderberg







How to Do the Things You Want to Do with Your iPhone (Iphone Book: How to Do the Things You Want to Do with Your)
There are basically two types of iPhone books out there: (1) The “Tell-me-all-about-it” kind, which includes in-depth discussions on everything from wireless network protocols to advanced compression codes. (2) Then there’s this book, which instead is a “show-me-how-to-do-it” book, that skips all the confusing techno-jargon and just tells you, in plain simple English, exactly how to use the iPhone features you want to use most.

With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple’s new iPhone 3G as well as the iPod touch.  Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides readers through the building programs with Apple’s iPhone SDK. 

iPhone SDK Programming covers a wide range of topics, including:

  • The Objective-C programming language
  • Collections
  • Cocoa Touch
  • Building advanced mobile user interfaces
  • Core Animation and Quartz 2D
  • Model-View-Controller (MVC) designs
  • Table Views File management
  • Parsing XML documents using SAX and DOM
  • Working with Google Maps API
  • Consuming REST Web Services
  • Building advanced location-based applications
  • Developing database applications using the SQLite engine
  • Building Multimedia applications
  • Making use of the camera and video Working with the accelerometer

Author: Maher Ali

The Apple iPhone & Consumers

ChangeWave’s latest consumer telecom survey looked at the reaction of 74 iPhone users to the new Apple product - including what they like best and dislike the most. We also asked more than 3,000 non-owners about their future cellular purchasing plans. The survey was conducted July 18-25, 2007 - less than a month after the iPhone’s release. Key Questions Answered in this Report: Are consumers satisfied with their Apple iPhones? What do consumers like best/least about their iPhones? Did consumers change cellular service providers to purchase an iPhone? What is the most important reason some consumers have chosen not to purchase an iPhone? Top Reasons to Purchase this Report: Learn how consumers feel about their iPhones Find out what consumers like best and least about their iPhones Identify the cell phone manufacturer who was most often replaced by an iPhone Under4stand the future buying plans of iPhone users Companies Mentioned in this Report: Apple RIMM Sanyo LG Nokia Motorola Verizon T-Mobil Sprint/Nextel

Write Native Objective-C Applications for the iPhone
Certain technologies bring out everyone’s hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski — one of the original hackers of the iPhone — explains the iPhone’s native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhone’s native development environment, offers an overview of the Objective-C language you’ll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone’s favorite iPhone features — graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device’s vast user interface kit. This book explains: How to access the iPhone’s underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone’s core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple’s new Audio Toolbox framework Advanced user interfacecomponents such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow(R)-like album browser. This book is a true hacker’s book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple’s official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

iPhone: The Missing Manual








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